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Theology, Religion, and Dungeons & Dragons: Explorations of the Sacred through Fantasy Worlds [Kietas viršelis]

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  • Formatas: Hardback, 300 pages, aukštis x plotis: 229x152 mm
  • Serija: Theology, Religion, and Pop Culture
  • Išleidimo metai: 19-Feb-2025
  • Leidėjas: Lexington Books/Fortress Academic
  • ISBN-10: 1978716028
  • ISBN-13: 9781978716025
Kitos knygos pagal šią temą:
  • Formatas: Hardback, 300 pages, aukštis x plotis: 229x152 mm
  • Serija: Theology, Religion, and Pop Culture
  • Išleidimo metai: 19-Feb-2025
  • Leidėjas: Lexington Books/Fortress Academic
  • ISBN-10: 1978716028
  • ISBN-13: 9781978716025
Kitos knygos pagal šią temą:

On its 50th anniversary, the tabletop role-playing game Dungeons & Dragons (D&D) has found renewed popularity and a generally positive representation in popular culture. Reflecting on these fifty years of development and history, and looking forward to D&D’s bright future, Theology, Religion, and Dungeons & Dragons: Explorations of the Sacred through Fantasy Worlds explores the intersection of D&D with the academic disciplines of Theology and Religious Studies. From Tolkien’s notion of sub-creation to pedagogical ponderings on hell, readers will uncover deeply theological and religious aspects of Dungeons & Dragons in this volume. Unlike some during the so-called Satanic Panic, the authors of this volume embrace D&D as spiritually and theologically formative. Discussions on alignment and campaign settings like Dark Sun and Ravenloft foreground notions of interrelating and wellbeing, and reflections on communal conceptions of canon and spiritual formation chart paths forward by understanding historical realities. This volume responds to growing interest in the academic study of tabletop role-playing games in general and D&D in specific, and it addresses pressing issues in the academic disciplines of Theology and Religious Studies.



This volume describes Dungeons & Dragons as a generative and creative space by exploring the tabletop role-playing game’s intersections with the academic disciplines of Theology and Religious Studies. Readers might not gain advantage on all religion checks, but they will recognize the deeply formative potential of the game.

Recenzijos

The boundary between tabletop roleplaying and religious ritual has always been thin. This volume explores the connections between the two, tracing the religious influences on D&D and illustrating how imaginative quests can shape players morally and spiritually. Since the essays do not presume prior familiarity with D&D or religion, readers who dont know a natural twenty from natural theology will still learn something worthwhile about ethics, mythology, and collaborative creativity. -- Russell P. Johnson, University of Chicago Theology, Religion, and Dungeons & Dragons is a fantastic resource for scholars and gamers alike. The chapters strike a beautiful balance by situating the joy of collaborative storytelling in the context of thoughtful scholarship in religious studies, theology, and interdisciplinary fields beyond. Researchers looking to understand the applications of gaming to religious theory and practice, or players hoping to better understand the redemption arcs or searches for authenticity around their tables will find much to enjoy here. These chapters brilliantly connect this unique kind of play with the most human and divine moments of healing, identity, and community. -- Jordan LaBouff, University of Maine In comparison a magic dwells. So wrote the great and wizardly religion scholar J.Z. Smith. What can the tool kits of religious studies and theology reveal about Dungeons and Dragons? And what can Dungeons and Dragons reveal about things like ethics, mythology, or approaches to scripture? This bold party of scholars has delved deep and uncovered a trove of fascinating insights. -- Joseph P. Laycock, Texas State University The first edition of Dungeons & Dragons, published fifty years ago in 1974, introduced not merely a new form of entertainment but a new medium for storytelling and for the existential reflexivity that has long been recognized as a core dynamic of the production and consumption of fiction, from Aeschylus to Zadie Smith. Serious scholarly study of tabletop roleplaying games has blossomed in recent years, long overdue and no longer more unusual than similar studies of film or television. Scott Donahue-Martens and Brandon Simonson have delivered, in Theology, Religion, and Dungeons & Dragons, a benchmark compendium that fruitfully organizes contributions on the psychology, history, and morality of the worlds most popular roleplaying game, bound together by common interest in practices of theological sensemaking and religious worldmaking. Accessible for newcomers but with enough substance to serve as a reliable research resource for experts, this volume lays extensive groundwork for the interpretive labor that is justly beginning to accompany our moment, in which tabletop roleplaying is more widespread and influential than ever. -- Aaron T. Hollander, Graymoor Ecumencial & Interreligious Institute

Daugiau informacijos

This volume describes Dungeons & Dragons as a generative and creative space by exploring the tabletop role-playing games intersections with the academic disciplines of Theology and Religious Studies. Readers might not gain advantage on all religion checks, but they will recognize the deeply formative potential of the game.
Foreword
Derek W. White
Preface
Acknowledgements
List of Abbreviations
Introduction: On Dungeons & Dragons, Fantasy, Religion, and Theology
Brandon Simonson and Scott Donahue-Martens
Part One: Perception & Performance
Chapter One: Healing Words: D&D Magic, Speech-Act Theory, and Chaplaincy
Scott Donahue-Martens
Chapter Two: Roll for Discernment: Dungeon Master as St. Ignatius Spiritual
Director
Susan Haarman
Chapter Three: From Redemption Arcs to Making Your Own God: Redemption and
Authenticity in Critical Role and Dimension 20
Michael Buttrey and Leah DeJong
Chapter Four: Role-play, Spiritual Formation, and Theological Education
Fred E. Webster, Jr. and Thomas G. Hermans-Webster
Part Two: Heroes & History
Chapter Five: Canon in Dungeons & Dragons: Insight from Ancient Judaism
Scott Donahue-Martens and Brandon Simonson
Chapter Six: The Harrowing of Avernus: Delving into Hell from Antiquity to
Dungeons & Dragons
Andrew J. OConnor
Chapter Seven: The Role and Function of Religious Names in the Creative World
of Dungeons & Dragons
Brandon Simonson
Chapter Eight: Tolkiens Shadow: The Sub-Creating Influence of Middle Earth
on Dungeons & Dragons
Scott Donahue-Martens
Part Three: Adventures & Alignment
Chapter Nine: Abandon All Hope and Roll for Initiative: Reading Dante into
Baldurs Gate: Descent Into Avernus
Victoria Hawco
Chapter Ten: The Gilded Gothic Cages: Corruption, Judgment, and Moral
Development in Ravenlofts Domains of Dread
Martine Gjermundsen Ręstad
Chapter Eleven: Does Anyone Here Eat Elf? Ecotheology in the Dark Sun
Campaign Setting
Daniel Ambord
Chapter Twelve: A Chaotic-Historical Reflection on Alignment in Dungeons &
Dragons
Nathan P. Gilmour
Epilogue
About the Editors and Contributors
Scott Donahue-Martens teaches classes ranging from Homiletics to the Hebrew Bible. Brandon Simonson is instructor of Biblical Studies at Boston University School of Theology and adjunct lecturer in the Department of Religious and Theological Studies at Merrimack College.