The boundary between tabletop roleplaying and religious ritual has always been thin. This volume explores the connections between the two, tracing the religious influences on D&D and illustrating how imaginative quests can shape players morally and spiritually. Since the essays do not presume prior familiarity with D&D or religion, readers who dont know a natural twenty from natural theology will still learn something worthwhile about ethics, mythology, and collaborative creativity. -- Russell P. Johnson, University of Chicago Theology, Religion, and Dungeons & Dragons is a fantastic resource for scholars and gamers alike. The chapters strike a beautiful balance by situating the joy of collaborative storytelling in the context of thoughtful scholarship in religious studies, theology, and interdisciplinary fields beyond. Researchers looking to understand the applications of gaming to religious theory and practice, or players hoping to better understand the redemption arcs or searches for authenticity around their tables will find much to enjoy here. These chapters brilliantly connect this unique kind of play with the most human and divine moments of healing, identity, and community. -- Jordan LaBouff, University of Maine In comparison a magic dwells. So wrote the great and wizardly religion scholar J.Z. Smith. What can the tool kits of religious studies and theology reveal about Dungeons and Dragons? And what can Dungeons and Dragons reveal about things like ethics, mythology, or approaches to scripture? This bold party of scholars has delved deep and uncovered a trove of fascinating insights. -- Joseph P. Laycock, Texas State University The first edition of Dungeons & Dragons, published fifty years ago in 1974, introduced not merely a new form of entertainment but a new medium for storytelling and for the existential reflexivity that has long been recognized as a core dynamic of the production and consumption of fiction, from Aeschylus to Zadie Smith. Serious scholarly study of tabletop roleplaying games has blossomed in recent years, long overdue and no longer more unusual than similar studies of film or television. Scott Donahue-Martens and Brandon Simonson have delivered, in Theology, Religion, and Dungeons & Dragons, a benchmark compendium that fruitfully organizes contributions on the psychology, history, and morality of the worlds most popular roleplaying game, bound together by common interest in practices of theological sensemaking and religious worldmaking. Accessible for newcomers but with enough substance to serve as a reliable research resource for experts, this volume lays extensive groundwork for the interpretive labor that is justly beginning to accompany our moment, in which tabletop roleplaying is more widespread and influential than ever. -- Aaron T. Hollander, Graymoor Ecumencial & Interreligious Institute